

#Betrayal scooby doo how to#
The monster tome will tell you what you need to do and how to set up the board, you will use many tokens you will find in the box. There are a total of 25 haunts you might play through, these are based upon classic episodes of Scooby Doo.

You (the player) are never turning traitor on your other players, as the Scooby Doo would never do this to each other. The former character for the monster player will disappear ala an episode of Scooby Doo, you might fall in a trap door, you might get locked in the closet. Betrayal has this been done separate, so much the traitor leaves the room, This is done so there might be secrets kept from one side or the other), Betrayal at Mystery Mansion allows both to be examined together, everything can be done out in the open, so both sides know what they are trying to do win the game from this point on. The players then consult one of two books – Secrets of Survival and the Monster’s Tome. Once the haunt begins, one of the players is chosen as the “monster” (This is done different then the original game here, so if you are playing with kids, this allows the option of always having a parent play the monster so the kids keep playing one of the Scooby Gang). Somewhere between the third clue and the ninth, this roll will trigger the haunt! I’ll talk more about the haunt later on in this review. Most clues provide a permanent benefit, but more importantly, a haunt roll is made every time a clue is found. As you are flipping tiles, some locations will have an event, some will have Items and some will have clues. Part 1 of the game sees the scooby gang exploring Inside and Outside the mansion (the outside part is a newer addition to the series) You will be adding more rooms and more pathways out from the starting point which is the Entrance Hall and Mystery Machine tiles. When the characters attempt a task, they roll a number of custom dice equal to their appropriate attribute (each side shows 1 success, 2 successes, or blank), with the number of successes translating to an outcome either good or bad for you.
#Betrayal scooby doo plus#
Each character has values in Might, Courage, Brains, and Speed, plus a special ability – Fred comes prepared with an Item, Daphne gets extra Scooby snacks, Velma gets benefits on Brains rolls, etc. Scooby-Doo! Betrayal at Mystery Mansion takes the successful framework and applies a Scooby Doo theme (which it does amazingly well) adds a few modifications to make the game work better with a families and kids.īetrayal at Mystery Mansion will play up to five players, taking on the roles of Fred, Velma, Daphne, Shaggy, and Scooby.
